tag:blogger.com,1999:blog-3659313518999971551.post5698342073231042403..comments2014-01-27T18:32:54.427-08:00Comments on Motor City Online - Track Reconstruction Project: Subhttp://www.blogger.com/profile/12104508598974989170noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3659313518999971551.post-70243207594166330582010-04-27T11:56:58.391-07:002010-04-27T11:56:58.391-07:00No, I don't do any work with GTL, as you said,...No, I don't do any work with GTL, as you said, the Starforce protection keeps me away from it. So yeah, all my cars are strictly rFactor<br />the HGT&TC mod has all the GTL cars though, and the physics on all of them are much more realistic for the era then GTL cars.<br />My personal favorite of the cars in HGT&TC v1.0 is the Falcon... its sooo slideable heheNotLawhttp://historicgt.8.forumer.com/noreply@blogger.comtag:blogger.com,1999:blog-3659313518999971551.post-49412288835903653832010-04-26T18:03:37.491-07:002010-04-26T18:03:37.491-07:00It's funny, i was going to warn against doing ...It's funny, i was going to warn against doing any modeling for rFactor due to the dds plugin crap that i've never gotten to work for 3DS Max - but - it looks like the mod you're working on is one for rFactor and you've already conquered that issue. Hah!<br /><br />To be honest, i'd love to give the whole track a proper MCO styled model/texture workover, but it'd be way too much work. There are a couple key models that would be awesome to get in the game, but they're pretty simple and probably something i could do in sketchup. But then again, maybe not.<br /><br />If i run into anything that i absolutely need, but can't come up with otherwise, i might just hit you up.<br /><br />Thanks for the offer man! And it's awesome that you're working on those old GT cars now. I picked up GT Legends awhile back to see if i could port the track over to it, but it came with Starforce protection on it, so i decided to not even install it. Is that a game you drop the cars into or is it strictly rFactor?Subhttps://www.blogger.com/profile/12104508598974989170noreply@blogger.comtag:blogger.com,1999:blog-3659313518999971551.post-58547669495201174422010-04-26T17:24:41.660-07:002010-04-26T17:24:41.660-07:00Oh yeah, I'm still cranking the cars out. I...Oh yeah, I'm still cranking the cars out. I've been working with the Historic GT & Touring cars team for some time now (http://historicgt.8.forumer.com/)<br />Unfortunately, my latest work is still under wraps, but the next release should have some... interesting.. surprises if things go as planned hehe<br />If ya ever need any help with trackside models let me know...<br />Good luck with the track. :)NotLawnoreply@blogger.comtag:blogger.com,1999:blog-3659313518999971551.post-65400193654445332312010-04-26T16:37:21.632-07:002010-04-26T16:37:21.632-07:00Hey NotLaw! That's right! I remember you talki...Hey NotLaw! That's right! I remember you talking about BAGP on one of the old message boards (MCOMOD?) - Well i know your pain. Track building is a fuck-ton of work with a mountain of headache inducing complications. I've had to back off from this one a couple times just for sanity's sake.<br /><br />I think i'm finally getting to where i'm competent enough with the track builder and my methods to actually finish this one off. My hope is that i'll do so with enough momentum to start into Gas Town next. We'll see.<br /><br />You still modeling cars? You were cranking out some killer stuff last i saw.Subhttps://www.blogger.com/profile/12104508598974989170noreply@blogger.comtag:blogger.com,1999:blog-3659313518999971551.post-24008670784367985782010-04-26T14:43:02.485-07:002010-04-26T14:43:02.485-07:00Looking good. You're certainly getting further...Looking good. You're certainly getting further with this then I ever did with BAGP.<br /><br />Cant wait to take a few of the HGT&TC cars around the track.NotLawnoreply@blogger.com