Wednesday, July 7, 2010

The marathon continues

I've finally got grass, trees, terrain detail and rocks stretched through all of what will be the Dead Man's Loop beta. I need to do a little cleanup, adjust some weird track edges, put up invisible walls, add a few high-detail trees to cast shadows across the track and then set out lights for night racing. After that, i'll be able to join the two ends, detail out the small joining area and it'll be done.

I figure i'll leave the track out in the wild as-is for a few months to see if anyone points out any bugs worth fixing. After that, i'll fix whatever bugs come along and then release a final version. It's also possible i'll just leave it be so i can finish the rest of the track in a respectable time, but we'll see.

I'd post some screenshots, but i think i'll just wait until i've got it all finished off and then make a new video. It won't be long now - there'll definitely be a new version to race on this Saturday.

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