Wednesday, June 2, 2010

Back at it for a couple days

Been on a track building bender lately. I don't really have the time for it, but i guess i'm doing it anyway.

After pushing it right up to the start of Hicky's Ridge, i went back to the beginning and started working on that end of things. After putting in a 46 car garage and building a whole new stretch of town, i managed to get the two ends within reach of each other. I can almost create the loop that will give us something to race while i'm finishing the rest of Skoggit.

There's a lot of detailing and tweaking to do before i join the two ends, but i don't think it'll take all that long; the hardest part is behind me. I really want something raceable in the next couple of weeks.

Anyway - here are some screenshots of where i'm at. First up is a shot of a bunch of cars parked in the new garage. I don't know that i'm setting up the race settings just right yet, but it will actually be possible for 46 people to race on the track at the same time. I can't imagine that many people would ever be around to fill it to capacity, but the clusterfuck option is there if it ever goes that far.



And here's a chunk of track that didn't exist in the original, but is essential in this one:
 

Here's looking across to the other end of the track. SO CLOSE:


Lastly, here are some wireframe shots of the track from inside the track builder:


And i suppose it's worth note - i raced a pretty good line from the beginning to the end in a Cobra and it was about 2 minutes and 23 seconds of racing. I didn't wipe out and nailed all the shortcuts, so tag on maybe another 5 seconds for the joining stretch of track that i haven't built yet, and you'll have an average lap time of 2:28. Well, in the MCO MOD Cobra. I'm sure it'll differ from car to car.

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